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'Inside Mum' Service Co-Design Research Provotypes

Focus Groups 2025

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not sure where to start watch this flip book video first

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The Provotypes (Early Prototype) Designs

These provotypes (and later designs and prototypes) will be released under the Creative Commons Licence: 

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CC BY-NC-SA 4.0

Creative Commons Attribution-NonCommercial-ShareAlike

4.0 International

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This license requires that re-users give credit to the creator. It allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, for non-commercial purposes only. If others modify or adapt the material, they must license the modified material under identical terms.

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  • BY: Credit must be given to you, the creator.

  • NC: Only non-commercial use of your work is permitted. Non-commercial means not primarily intended for or directed towards commercial advantage or monetary compensation.

  • SA: Adaptations must be shared under the same terms.

What is a provotype (just in case you are asking)?

Tool tip for Provotypes

Framework

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Introduction to the Framework and provotypes text here

 

You will be able to select from the following pathways within the framework:

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1. Service Co-design your own journey

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2. Service Co-design a journey for a group you belong to

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3. Service Co-design a journey for a group

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The framework will be in two parts:

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Part 1: Your Service Co-Design Workbook - This provotype (2025 - 2026)

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Part 2: Your Parenting Workbook - Provotyping in 2026

Content (consolidated from the evidence base: (1) Designing your journey own (2)  Foundations of Child Development (3) Nurturing and Attachment (4) Positive discipline and behaviour management (5) Communication and Relationship skills (6) Maternal self care and well-being (7) Trauma informed and culturally responsive practice

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Theory of Change and Logic Model -

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The 'why?' and 'how' of this framework and design

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Framework Principles: Introducing the TEA-GAP

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The gap that I found in my evidence search was that service co-design of parenting education for mothers in this group would need an approach as follows:

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Trauma informed (T)

Empowering (E)

Attachment based (A)

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Gender responsive (G)

Acceptable (A)

Peer support (P)

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Co-design Canvas

Part 1: Chapter 1 Introducing how this part of the workbook works

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All of the provotypes will be left intentionally with gaps that can be filled to personalise it for you....​

Part 1: Chapter 2 - Journey Map and Service Blueprint

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The Learning Journey (including family learning)

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This will be designed inline with the design and technology curriculum

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Part 1: Chapter 3 - Personas and Empathy Map

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3.1 Personas​

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A persona is a made up person that might represent someone who might use a service.

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They are based on research and help everyone to understand the needs, goals, and opportunities there might be if they access the service.

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We use them to be able to focus on this person's point of view (sometimes known as a customer, service user, beneficiary, participant, or client). They also help us work through barriers and enablers for that person.​

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3.2 Empathy Maps

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Example Empathy Map.jpg

Part 1: Chapter 4 - Scenarios and User Stories

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​Text and provotype image here...

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4.2 User Stories

Some example user stories:

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"As a mum who is currently separated from their child, I should be able to understand what I need to do to rebuild trust, so that I can move toward having contact and eventually reunite"

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"As a mum co-designing my own parenting education, I should feel that the sessions are suitable for my needs, and explained clearly without jargon that I cannot understand, so that I don't feel overwhelmed or judged"

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"As a mum co-designing a group for others, I must have resources that are hands on, practical and suitable, so that I can understand the information and use it in real life"

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"As a mum who has experienced trauma, I must make sure that any group work feels safe and respectful, so that I feel comfortable sharing and learning without shame or fear"

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"As a mum with a toddler, I should have ideas for how to manage tantrums and difficult behaviour, so that I can stay calm and feel more in control during challenging times"

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"As a child who doesn't live with my mum right now, I must feel safe and know that mum and I can learn together how to care for one another, so that I can feel hopeful about seeing each other regularly and trust that things will be okay"

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"As a child who has experienced change and confusion, I should have adults around me to understand how I feel and speak kindly to me, so that I don't feel scared or blamed"

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"As a child who misses my mum, I must be able to know that she still thinks about me, and is working out how to be my mum, so that I can feel loved even in the times we are apart"

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"As a child in a new or uncertain situation, I must have routines and care with my mum in the future that help me feel settled and safe, so that I can play, learn and sleep without worry"

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"As a child who hears other adults talking about me and my mum, I must have people being positive with me and that include me actively in my parenting and care, so that I don't feel left out, different or invisible"

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Part 1: Chapter 5 - Storyboards and Story Mapping

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Text and provotype image here...

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Example Scenario.jpg
Example Storyboard.jpg

Part 1: Chapter 6 - Cognitive Mapping

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In the context of designing parenting education services cognitive mapping will help with representing how parents might think about co-designing their own learning and support.

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It can also help uncover emotional drivers such as "I must get being a mum right". This will help the pathway to address this with the right tone, content and resources. It can also help align sources of support.

Example Cogntive Mapping Provotype.PNG

Part 1: Chapter 7 - Empowerment Design

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Text and provotype image here...​

Part 1: Chapter 8 - Systems and Giga Mapping

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Text and provotype image here..

Systems Map

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A systems map is a visual tool that shows all the key people, places, and relationships involved in delivering a service.

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This helps us to see the 'bigger picture' and to spot where things are stuck or duplicated. In service design, creating a systems map makes it easier to identify high impact opportunities for improvement, align different groups around a common understanding, and ensure that any changes fit smoothly into a wider ecosystem. It turns complex messy realities into clear actionable insight.

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Giga Map

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A giga map is an expansive, multi-layered diagram that brings together diverse data, ideas and views about a complex system. It weaves together all the other maps that have been gathered, as well as policy contexts, trends and even emotional landscapes. 

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In service design, a giga map can help us navigate complexity by making patterns visible at a glance, providing new insights. It can help provide a shared reference point that fosters collaboration - helping everyone to see how the pieces fit into the big picture.

Provotype Giga Map

(2027 - 2028) Workbook and Resources

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Puzzles and Quizzes Examples 

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​​Colouring Page Example

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Top Tips Cards

A pack of 32 cards which has top tip and tools in relation to service co-design. It is likely that the pack will contain the following:

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#1 Customer (Learning) Journey Map

#2 Service Blueprint

#3 Personas – 2025 (and anti personas)

#4 Stakeholder Mapping

#5 Empathy (and emotional journeys) Map - 2025

#6 Experience Prototype - 2025

#7 Storyboarding - 2025

#8 User Stories

#9 User Interviews

#10 Surveys and Questionnaires

#11 Focus Groups - 2025

#12 Service Audits (‘Mystery Shopping’)

#13 Jobs to be Done - 2025

#14 Design Sprints

#15 Body Storming

#16 Value Proposition Canvas - 2025

#17 Business/Service Model Canvas

#18 Service Safaris

#19 CJ Diaries

#20 Theory of Change and Logic Models - 2025

#21 Mind Mapping

#22 Mood Board

#23 Concept Testing

#24 Scenarios - 2025

#25 Impact Mapping - 2025

#26 Must, Should, Could

#27 Giga Mapping

#28 Dot Voting / Delphi

#29 Systems Mapping (Business Origami)

#30  Design System and Framework

#31 Co-design Canvas

#32 Living Lab (Peers observing Peers

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An example card might be:

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Card Title: Journey Mapping

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  • Description: A visual representation that outlines the steps a user takes when interacting with a service, highlighting pain points and opportunities for improvement.

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  • Attributes:

    • Complexity: 3/10

    • Time Required: 4/10

    • User Involvement: 6/10

    • Insight Depth: 7/10

    • Versatility: 8/10

'I Try' book of service co-design

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An 'I Spy' type book which encourages the use of trying new service and co-design techniques for those who have never used them before.

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(2027 - 2028) Games Code, Wireframes and Equations

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A Sandbox game where players can explore a generated world to explore and design their own parenting education and world that supports it.

 

It will provide a creative mode with unlimited resources and the ability to 'I try' things out in a safe way.

 

It will encourage players to set their own goals and objectives within the structure of the framework, the TEA-GAP and Evidence Based Parenting Programme Principles.

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It will be suited to:

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  • Open ended play

  • Creative freedom

  • Intrinsic motivation (based on self-determination theory)

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This kind of game is well suited to:

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  • Educational environments

  • Service and Co-Design (as it enables stakeholders to simulate, experiment or prototype

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The game will also be complimented with printable resources suitable for secure environments.

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Service Co-Design Parenting Education Provotype Wireframe

Any code developed through this research project will be available as open sources on GitHub

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Equations

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Link to the Fry Equation

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Link to Futures by Design Equation

A drawn image portraying Roberts Brain the web CV and portfolio of Rachel A.Wood

"Mindful by Design"

Connecting the dots: One small step at a time

Design | Research | Psychology

© Robert's Brain 2023

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